Author: Obillo, Joecorina Z.
Co-Author/s: Cases, Patrick Jayson R., Estoesta, Alyssa Cecilia T., Gantong Anne Jellian E., Gorospe, Arnel R., Mapile, Jessie Jim T., Ventenilla, Cherry Anne Yoshabeth C.
Month Completed: March
Year Completed: 2014
Cited by (Other Researchers):
This study aimed to enhance the knowledge of the students and improve the teaching method of the teacher in Agoo Academy. Specifically it sought the following problems: (1) What Multimedia Instructional material? (1.1) What is the extent of validity of the Multimedia Instructional material ? (2) What is the performance level of the Experimental group and Control group? (2.1) Is there a significant difference of the pretest and post test scores of the Control group? (2.2) Is there significant difference in the post test scores of the Experimental group and Control group? (2.3) Is there a significant difference in the post test scores of the Experimental and Control group? (3) What are the mean gain scores of the Experimental and Control group? All sufficient data were gathered trough teacher-made test, observations, and likert scale. The following were the consolidated salient findings of study: (1) PHP, Adobe Photoshop CS6 and Digital-Game Based learning model paved way for the development of Multimedia Instructional Material: (2) There was a significant difference between the experimental and control group, the null hypothesis is rejected. (3) Pretest-post test material was used to determined the main gain score of the experimental and control group.