Relationship of Online Games and Academic Performance of CCS Students

Author: De Guzman, Merose J.
Co-Author/s: Diolazo, Jerrick Paul S., Ellasus, Johnderick C. , Barbachano, Renelie D., Baladad, Mary Joy V., Casipit, Regina S., Balagot, Donalyn A.
Month Completed: March
Year Completed: 2014
Budget:
Funding Agency:
Status: Completed
Cited by (Other Researchers):

Abstract

Online games had been attracting many students in the college that can affect or worsen their academic performance. Thus, this study aimed to explore the relationship of online games and academic performance of CCS students and sought answers to the questions in the statement of the problem. The researchers used the descriptive-correlational method to organize the presentation, description and interpretation of the gathered data. The study found that majority of the respondents belonged to 16 to 17 years old; female; and with a grade point average of 2.0 to 2.25; most of the parents’ work/job belong to Agricultural sector and respondents parents claimed to have received P1001-P5000 per month. The respondents are faintly aware in online games and spend below 1 hour per day in playing. Moreover, addiction in playing was perceived to be the most dominant of the effects of online games.

Keywords: academic performance, awareness, frequency, online games, profile